Top Voted Answer. The game has tons of glitches but not all show in one file, for example there is a glitch where you fall and dont swing to the next building on the police envaded level but on another file you wouldent have that glitch. I got the glitch you have when I played the demo.
Try this,when you play in kid mode you cant skip videos. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. In a flash, the well-to-do dork who sleeps with a Superman comforter was gone, and I became a tweaked-out, curse-word-spewing maniac who pounded on his desk and screamed to the heavens as I was screwed over by cheap bosses and badly-designed interiors.
At one point, I drew back my arm to hurl the controller into my beloved TV screen and caught a reflection of myself. This anger. This rage. What had I become? The game opens up with Bruce Campbell acting as our familiar narrator and walking Spidey through his new-found controls. Activision says the city is 2. The swinging is well animated and pointing your analog stick left or right will direct Spider-Man as to where to shoot his webbing, while the random crimes are more in-depth this time around.
See, New York is broken up into different gang zones. Once you have the first photo Spidey needs to race quickly to the next for the second pic.
If the Chinook is flying away thats ok so long as it and the cargo are in the picture. Spidey stops that real quick with a punch to Mr. Brock's face and takes his camera. Eddie though has placed nine other cameras nearby that Spidey needs to retrieve so his name is not defamed. With only 2 minutes to retrieve each camera, Spidey better act fast.
Use spidey sense to locate each of the cameras. With this power on they will appear green. The majority are right there in the alley while the others are on buildings at each end of the alley.
All the cameras though are pointed in the direction of the alley, so Spider-Man will not have to travel too far. Robbie wants pics for proof. The objectives here are to get a point picture and defeat the dragon tail members. Head towards the Queensborro Bridge. Upon arriving at the bridge a cut scene will show the suits and the Dragon Tails terrorizing the city.
The photo is easy, just take a picture of the situation below as long as there are plenty of suits and gang members the points should not be a problem. First photo taken was Now that Spidey has his photo defeat the gang members below.
By this point there should be no problem what-so-ever destroying a few feeble Dragon Tails. The Bugle once pictures of Spidey's strange behavior. At the first target marker after the Bugle, a helicopter will fly overhead.
A man dressed in red and blue will be hanging on a bar attached to a rope hooked to the helicopter. Move to the stationary target marker and take a picture of the man as the helicopter stops. Continue to follow the helicopter and taking pictures as it stops. After the third picture move down to a building just below yellow marker. The fake Spidey will fall.
Its your duty to save him from death. Use reflexes to slow things down and increase your likelihood of success. If you miss and he dies you have to start from the beginning taking all the pictures again. Place the imposter safely on the ground and the real Spider-Man will lecture him on being stupid. Well those New Yorkers aren't that crazy after all. Move to the yellow marker for the initial UFO pic. After getting some photos the UFO will quickly move to another location.
Follow it and get some more pics. Using spidey reflexes also helps slow things down for your camera as well. This may come in handy trying to get all the necessary pictures. The Vertical and Horizontal Jet requirements seem to just be photos taken while the UFO is in a vertical climb or a horizontal dash. Cloak Disengaged is a picture of the UFO stationary. I honestly am not sure what the Mid Flight photo requires but I just took a lot of pics and got that one too.
The owner says some of the ladies got away and are holding an underground fashion show. Oh what shall Spider-Man wear. Apparently, some judges have been kidnapped and are being forced to watch the fashion show. Rescue them. You will have to defeat several of the Arsenic Candy gang in order to help the judges. The best advice is to keep moving and use Spidey's reflexes as much as possible. Once they are gone one last lady appears and sends a chandelier toward the judges.
In order to stop the chandelier from crashing into the judges, press and hold X then release once the chandelier nears Spidey's position.
He will punch the swinging light fixture. Three punches and its out. If you are having trouble timing the punch the word now will appear on the left side of the screen tell you when to release the X button. The lady with the large black hammer will be the toughest opponent. Use normal combos and reflexes to take out the rest of the gang. It seems that the one with the large hammer can only be hit with air attacks or counter attacks.
If the icon over her head turns blue jump out of the way. She is about to use an undodgeable attack. Counter as many yellow attacks as possible to lower her health. Mixing in some jumping attacks away from the helicopter blades can help as well. Now you will enter the teddy bear factory. There are several girls in here too but none are very difficult just spam reflexes and use your favorite combos. Once they are disposed of some will escape.
Chase them out the door straight ahead and follow the helicopter. Once outside take a left and then a 2nd left. You should now be heading toward a ramp that leads on to a bridge. From here it should be relatively easy to follow the helicopter, it can be a little tricky locating it upon leaving the factory though.
As you follow be careful not to get too close to the chopper. If Spider-Man is spotted its retry. Once the Arsenic Candy gals land they want the nearby building to burn to the ground. Unfortunately, there is someone inside. Take the gang members out quickly by using Y combo attacks.
They work on the lady with the large hammer so maybe its not jumping and counter attacks that are necessary, just power combos. Once all three are defeated, enter the building and use spidey sense to locate a civilian in the back left corner. She is enclosed in a room by a large piece of rock. Repeatedly press X and B to remove the rock then knock down the door. Pick up the lady and take her out the front door to the ambulance. Reenter the burning building, this time instead of looking to the right where the woman was found go left and you should see a man pinned down near the stairs.
Use X and B to lift the debris off of him. Once he stands pick him up and the building begins to collapse blocking the front door. You will have to jump up through the hole in the ceiling to the 2nd floor to get out of the building. Move to the other side of the 2nd floor and find a hole in its ceiling. Power up a jump and exit through the roof.
This time they are holding an old man over the edge of a clock tower. They let go and Spidey must swoop in and rescue this poor librarian. It may take a couple tries to get the timing down but the goal is to sprint-jump of the building and swing into the large green orb encircling the falling librarian.
Accomplish this minor feat and a yellow marker will guide Spidey to his next encounter. There is no puzzles during this mission, its a straight out fight. When Spidey arrives at the Natural History Museum, enter the building.
There are some candy gals on the first floor but they are of no concern all the action is up stairs. The gang is trying to steal a ring and destroy the fossils in the room. A small yellow health meter will appear. This meter indicates how much more damage the dinosaur can take. Take out all the gang members attacking the fossil.
There are some at ground level and some above on the balconies. Also, Spidey will need to enter one of the side rooms to protect the rings from being stolen. Just a few Arsenic ladies are in the ring room the majority are providing a diversion by attacking the skeleton. Once all the ladies have been defeated Spidey stumbles across a wedding invitation he will have to attend.
Spidey should not have much trouble with this mission. It is basically a non stop fight. The groom, who starts off in the middle front of the church, needs protection.
Fend off the almost never ending supply of Arsenic gang members. Periodically, Spidey will say that this spot isn't safe for the groom anymore. Move to him and press X.
Carry the unfortunate guy to a safer area. The safe areas rotate from the original spot at the front of the church, to each side of the church, and then to the balcony at the rear near the entrance of the church.
Once all the minions are fought back and the groom survives, Priscilla makes her presence known. She was very easy to defeat. She uses her umbrella to block and can go air born from time to time. I didn't really get to see her attacks because the black suit just overpowers her. The rage meter plus reflexes will absolutely destroy the head of the Arsenic Candy Gang. The LB button is very crucial to defeating the Goblin. When LB is pressed the Spidey's reflexes will also require the movement of the left analog stick.
The X, B, and Y button presses are punches. This next part is much tougher than the initial fight with the New Goblin. You fight him on the streets Spider vs. He has a comparatively large amount of HP and some deadly attacks. The hardest part of the fight is knowing where he is coming from. There is not a way to lock onto a target. It may take a couple attempts to defeat Harry but when you retry you will not have to reattempt the action sequence.
Use the initial failures to observe his movements and attack pattern. Spidey's reflexes will play a crucial role in winning this battle. Hold LB and dodge some initial melee attacks. Next, begin a to use combos. After several attempts I found repeatedly tapping the X button works wonders. Using the reflexes to dodge the opening attacks allowed Spidey to land a ridiculous 60 hit combo just by using the X button.
The only reason the combo ended is because the Goblin got pushed back to the river and Spidey could no longer reach him for attacks. At anytime a combo misses web swing away from danger. When you find a good battle spot any will do , land and quickly turn to locate the chasing New Goblin. Now just repeat the previous strategy, dodge some attacks and start an extended combo. Toward the end of the fight an X will appear on screen. Pressing the X button will start another much smaller sequence of button presses that ends the battle.
Once the Goblin's health is gone an achievement is unlocked and a couple of new villains are introduced. Criminals exit the car and steal the van. Spidey rushes to the drivers rescue and takes out 4 Dragon Tail gang members. Using regular fighting combos will allow Spider-Man to win this fight with ease. The driver is upset that his van was stolen and knows he will be fired. Spidey decides to chase down the van by following the path of items that have fallen from its cargo area.
Use Spidey Sense to locate the statues they turn yellow when it is on and follow their path to the gang members position. Once you arrive its just another fight. Spidey Reflexes makes this group of enemies simple to defeat. Afterward a cop gives you a tip on who to see for your next mission. An explosion takes place and the collector begins to run around the roof like a crazy person.
There are gang members on nearby buildings using rocket launchers in an attempt to take you out. Find each one and throw them off their perch. After the last one is gone a large cargo helicopter flies over and several gang members lower themselves onto the collector's roof. Move back to the collector and protect him from two waves of attacks. Using Spidey's reflexes LB helps.
Spider-Man is not done yet though. A police helicopter comes to provide assistance as if Spidey needs it. The problem is it needs protected as well. Jump over to the building below the enemy helicopter and climb up. When near the top jump toward the helicopter and a cut scene will show Spidey ripping a weapon off the helicopter and jumping to a roof top. The left analog stick will appear on screen repeatedly push it back to slingshot Spider-Man forward. He will make a giant web between two buildings that will catch the crashing helicopter.
Unfortunately the web begins to give and you will have to hit the on screen buttons to save the civilians below. Spidey is entrusted with protecting this car to its destination. At first a couple of enemies ride up in a car and exit. Defeat both and the armored car begins to move.
Another car comes from behind in an attempt to acquire the valuable cargo. Jump on the car and defeat the two enemies that hang out the window. Move to the hood of the car press X and stop it by simultaneously hitting the on screen buttons. Defeat the driver and find the armored car. As you continue there will be gang members with rocket launchers on the rooftops and a couple more cars that will try to ram the armored car.
Focus on the cars they seem to do more damage than the rocket launchers. Those guys don't seem to have good aim on a moving target. At one point the armored car stops and there may be a final car but there will definitely be some rocket launching bad guys. If there is a car quickly stop it then move to each of the rocket launchers and take them out.
Once the final rocket launching Dragon Tail is defeat; Mission Complete. Head toward the yellow marker only to find a van speeding away from the warehouse. Chase the van and land on its roof. After defeating the passenger and moving to the hood a helicopter will knock Spidey off the van. Turn your attention to stopping the helicopter by webbing it up. Return to the van and find that the artifacts are not there.
Return to the warehouse where the action took place at the beginning of this mission. The collector is on the roof and is going with the police to the Dragon Tail hideout. Follow them to a nearby skyscraper. A yellow marker will guide Spider-Man to an entrance via the roof.
Inside Spidey foils the gang's evil plans and this displeases their leader. The initial onslaught is easily defeated. They are grunts in the gang and are defeated even without the black suit's rage meter.
Using air attacks by web yanking enemies to Spidey after jumping is an excellent way to eliminate enemies one at a time without much confrontation. After the first barrage of enemies the 2nd group though less in number are more fierce. They block like crazy and have strong ranged and melee attacks. Try to use rage and reflexes as much as possible.
Jumping attacks work well also. Anytime one of the enemies is about dead stay with them to finish them off. One less enemy equals one less point of attack for them. The boss seems easier to defeat than the four strong guards just before him.
He will melee and attack with projectiles but his claim to fame is his ability to teleport around the room. This guy is no match for the black suit's rage ability though. Attacking with a variety of combos even aerial ones works well against the Dragon Tail leader, that is when he isn't disappearing. Once inside the facility Spidey suggests a stealthy approach. You will just have to fight off enemies as you proceed. The goal in this initial room is on the lower level and the right.
There is a hall that is surrounded by several enemies. While perched high above drop down to the left. If you land on a metal beam then drop down one more time to the lowest level. Turn on Spidey Sense to locate the guard's positions. After trying a couple times I could not find a good stealthy way to make it to the hall so I just fought my way there. Toward the end of the hall Spidey encounters 2 normal guards that are easily taken out and one with a shield.
In order to defeat the shielded guard use reflexes to counter his attacks and strong attacks with the Y button. Move to the end of the hall and use the console to open the door. Spidey will observe a discussion and employees will split up.
Once the cut scene is over take out the guards in the room. Focus on the two with guns first. Once clear, move to the door with the blue light above it and press X. Repeatedly pressing X and B will provide access to the elevator shaft. Climb down the wall or just jump to the bottom. The next room has 3 simple enemies that should be no problem to defeat.
After they are gone, attack each of the four large boxes in the room. They are the power supply for the electric bolts that prevent Spider-Man from climbing the wall.
Now, climb the wall to the floor above and find the fan you were shown when you entered the room Spidey Sense will make it obvious. Hit B to web up the fans or use LB to turn on reflexes and slow them down so Spidey can proceed. Jump in the opening with the red light. When Dr. Andrews finishes talking walk toward the L-6 on the wall ahead and be greeted by two guards and two bots.
Use reflexes and combos to take them all out. Continue forward and down a large ramp. There are at least four guards with guns and several bots on this platform. Use reflexes to take them out and move into the next room. There is four robotic arms on the ceiling, more bots, and 2 gun men on each side of the room. Spidey mentions needing to find a computer to deal with the ceiling arms. There is a console on each side of the room protected by a gun man. Take out the guys with the guns and activate each console.
Now for a little button pressing action sequence. Unfortunately after all your efforts the entire facility is on high alert. Now your goal is to exit the area. Climb the F5 wall and enter the tunnel at the top. Turn on your Spidey Sense and you should see an arrow pointing up. Go to the arrow and do a charged jump.
Climb the ventilation shaft to the top. A small cut scene will direct you to a door across the room. Move quickly because the door is being sealed off. Turn left and go up the hall toward the red flashing light.
When you arrive at the top of the ramp there is a room with another closing door that you must make it through to continue. Finally, a window will break in the next room. Quickly swing through the opening and escape the facility.
Jump a fence just ahead of Spidey's position then after the next fence go right. You should be just below a patrolling guard. Jump up and take out the guard and his two buddies that come. Enter the building. There is a computer on the left that can be activated by pressing X, in case you trip one of the laser alerts this button shuts off the lock down.
It will also open the door at the end of the hall. In the hall is a series of lasers that you can either attempt to avoid by using the reflex button then to slow the first laser and climb side ways in between the stripes on the wall or just run into the laser press the alert shut off button and kill the few enemies that come.
Then next area has one guard that will basically seal off the entrance and exit to the next room when you enter. Defeat him then press X on the console he used. Doing so will allow you to control Scorpion in a mini game where he attacks several waves of guards.
Once the Scorpion mini game is finished move toward the next hall for a push button action sequence where Spider-Man avoids laser trip beams. If you don't make it simply go back to the Scorpion game console to shut down the alert and try again.
Once you make it you have reached Scorpion and are ready for a fight. Slowing time with the reflex button does wonders in this battle. Just hit LB to dodge his attacks and then use X to attack him with multiple combos.
Once his health is depleted Scorpion will knock Spider-Man through the wall. Question Status "Game Application Game.
Answered Can someone email me a spider-man 3 save game with scorpion part 3 complete? Unanswered Can you get any other charaters than spider-man and black suit spider-man? Answered How can i go on new game?
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