Psp update ver 2.81




















Developer's Notes: Previously, the raids available to lower-level mercenaries were slightly limited. The game is structured in such a way that you can depart for more raids as you gain better gear and stats. Thus, when you were still progressing your character, you could only play until you hit the limit for the easier raids you had access to. The Raid Passport system gives players more flexibility when leveling and gearing up their characters by allowing bonus departures for easier raids by deducting departures from the harder raids.

Lowered the difficulty of Inquisitor Claire's arrow attack pattern, which is triggered during the charge attack pattern in the her later phase. When you successfully complete the key input after mounting Eternal Elchulus, its HP is reduced slightly more than before.

During Eternal Elchulus's later flying stage, adjusted the number of Judgments of the Goddess that Elchulus needs to be hit by. You can now skip the cutscene that plays when the tower collapses during the battle against Macha. Lowered the difficulty of the pattern where the player character catches and throws back Macha's sword. Lowered the difficulty of the pattern where swords fall from the ceiling in the later phase in the battle against Macha.

Lowered the damage of the pattern where Agares attacks with a gigantic pillar. Lowered the damage of Lugh Lamhfada's downward swing attack against the player character after the Weakness status effect. Adjusted how many times Succubus Selren can use Prime Target.

Lowered the damage of the unguardable, undodgeable attack used by Marject when jumping from the wall and slamming down. Lowered the damage when Aodhan attacks player characters with the Electrocution status effect.

Developer's Notes: Lowering the difficulty of Astera and Rocheste Outskirts raid battles is something many players suggested. The development team also agreed to that point, reducing boss HP, as well as adjusting the damage of some attacks and the attack patterns. Fixed the issue where you would sometimes not receive rewards from a battle that restarts, if the party leader was changed because the previous party leader's client was closed, during a battle with multi-process turned on.

Developer's Notes: While this was a bug that has been occurring ever since the initial multi-process update, fixing it has been greatly delayed as we could not find clues in resolving the issue. Developer's Notes: We lowered the power of some characters based on analysis of each character's damage, battle contribution, etc. Fixed the issue where cooldown was applied in unintended ways when Kael used Active: Low Flight in certain situations.

Updated the section mentioning character names. Adjusted the volume of certain Kael and Tessa voiceover lines that were playing more softly than intended. This is an improvement requested by our players. We are deeply sorry that the improvements came rather late. We will try our best so that the issue does not recur in the future. Fixed the issue where the graphics displayed differently between the DirectX 9 client and the DirectX v Fixed the issue where the Guild Storage usage history record was being duplicated.

Fixed the issue where, when you clicked another character and used the View Rankings feature, you could not immediately view that character's rankings. Fixed the issue with the DirectX v Fixed the issue where the mouse cursor disappeared after progressing through the prologue if you created a new character while in Keyboard Mode. I have the problem of getting h to work too. Putting it in the video folder makes it say file not supported.

I think sony has screwed it up with this firmware version. How would I go about contacting them? My file that i encoded to h. Any ideas? Strange, I'm checking this issue with an user owning a 3. I'm having the same issue. Instead, it's x Now that I have the new flat panel mac it's not a problem anymore. I'm on firmware 3. My finished files won't play on my psp with this new firmware update. The R3V3RB guy does have a point though. If you stop it just before the end it will play ok, it's just knowing where the end is.

If you encode it and watch where it ends e. This will hopefully only lose you a bit of the credits But its not a good solution really, by all means it should work fine anyway! Has anyone contacted sony to ask why this is a problem? I think they simply modified again the constraints on the file header.

I will fix this as soon as possible. I'm on Dark Alex custom firmware 3. I use the psp h. For me its my desktop. Thats when i hit stop. You can also check the info window too. It will start doing something else after it been encoding awhile. I get perfect plays everytime on my psp. Plus i get to encode in full resolution x This is the only thing i change in the preset.

I doubled the rates to see how it looked and it looked great but took up mb on my igb stick. That stopping the encode when the temp file is created works Hi there Major. I am the one who was helping you via e-mail on psp encoding way back when.

I was testing out encoding some videos I recorded on windows media center from live TV. The encode went fine but no PSP love, so I was lookin for some info and ended up back here. Then I saw the posts were only a few days old, so I am glad you will be looking at it. The MP4 files from rocketboom. If it helps looking at their headers to see what the difference is. I think its great though that I can encode recorded tv now from media center into other formats.

All the windows software I tried wouldn't work, or was annoying to use and slow! Even VLC on windows would render the video all dark. Still running Vista RC2 though which probably doesn't help. Tried the "no profile" option but no luck. The file was not playable. OK, thank you. Will modify the preset very soon. Glad I found this thread. Wanted to load up some movies for my upcoming trip to my PSP. Anyone know if the 'regular' PSP output setting works or is that broken too? Hi major, any news on the fix yet?

I try to do it this weekend. It dosen't work on the 3. On the other hand, iPSP keeps the compatibility up. Major, would you like a short clip in original and after iPSP encoding?

I encoded in FFmpegx as a simple psp h. Page 1 of 2 1 2 Last Jump to page:. Contact Us VideoHelp Top.



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